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gunfielddan

David Malleus
Posts: 96
(8/16/03 9:46 pm)
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T1
Code Name: T1
Affiliation: the initiative
Gender: Male
Hair: Brown
Eyes: Red mechanical
Attire: black t shirt, black leather jacket, jeans.

Origin/Place of birth: Agamemnon corporation

History:
Originally created by the Agamemnon Corporation, he was given to the initiative as part of an exchange deal, A corp would give the initiative a robot, the initiative would give them the vampire Spike. His entire skeleton is made of adamantium, his skin was grown artificially and grafted over the skeleton and components. He was supplied to the initiative with only minimal programming so they could program him to their own requirements.

He is programmed so that he is incapable of killing other initiative agents, however he could still hurt them. He is also programmed with the initiatives entire database of demons, weapons, vehicles, agents etc. he also has most of the security codes for the base, only the most top secret locations he does not have access to.

He has no free will and can only perform orders given to him by a superior officer, however he can requisition lower agents to aid him to carry out these orders. However he was programmed with the ability to learn, and also a will to survive, the purpose of this is so that the unit will not end up getting itself destroyed. This programming is thought by a few of the initiative scientists could cause a major problem in the future.

To ensure the secrecy of the initiative base it is against his programming to speak of its whereabouts or existence, or even mention the word initiative. His skin and ‘human’ features will, if damaged, heal over quickly so he can look human again, otherwise it could be pointless trying to use him to infiltrate installations if he looks robotic.

his processor is linked to the initiative mainframe via a transmittor circuit situated in his chest cavity, it sends a feedback to the mainframe allowing them to input new orders while he is out in the field. It also shows his current status, damage sustained and current orders. if the T1 unit malfunctions or attempts to rebel, this is the only way to shut him down apart from getting to the processor inside him. this can also be used to activate the final failsafe, if a rebellion should occur, they can send a signal to a small explosive charge inside the T1 unit which is designed to destroy his processor chip, thereby rendering the unit useless, effectively dead. the only way of severing this connection would be to remove the transmittor circuit, destroy the mainframe or erase the programming from the mainframe.

Weaknesses:
EMP, he is not totally knocked out by it, it just shuts down most of his motor functions for a short period of time.

Personality:
T1 lacks personality, the initiative felt that if they gave him a personality it would increase the chances of rebellion. He's a blank slate that simply responds to situations by the need to survive and following certain commands given to him, for example if someone started shooting at him he would ignore it unless they were his 'mission', however because he is programmed to survive, he will react to people trying to shut him off by stopping them using any neccesary means. He has an adaptive ability to learn, slowly understanding the variety of emotions that he sees around him. Though at first he won't understand or be slightly confused by them, over time he will gradually learn to mimic, even develop his own 'emotions'.


Powers:
Strength
He is very strong, surpassing any mortal creature, and many demonic lifeforms

Not affected by bullets as such, they can damage his skin but all his internal components are protected.

feels no pain, being a Robot he does not feel 'pain' as such, he does however recieve a stimulus designed to register damage caused.

Has many different vision modes, he can zoom in and out, thermal vision, special targeting thingy’s, basically anything he would need.

Weapons/equipment
Motorcycle
Semi automatic shotgun

Edited by: gunfielddan at: 8/23/03 8:51 pm


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