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Kalicous
ezOP
Posts: 59
(3/10/03 11:10 am)
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The Storm is Brewing
Friends the clouds are forming over our enemies lands. The collective forces of Midgard are coming out. The last week we have seen control of our frontier and the fall in mass participation of our enemies forces. They rally, but not as quickly, and not with their best forces. Simply put, they've become fat and complacent.

KNOW YOUR GROUP:

1) Be prepared to group with strangers.

2) Loan yourself out to guilds who need people to help claim a keep. Just make sure our guild leaders know and expect to get an invite shortly after you help make a claim.

3) Ask your group or group leader which they prefer you to do in offence/defence. Dependent upon your class; for example a healer would ask, "AE mezz and fighters assist the leader? OR AE stun and Spiritmaster lead with GTAE damage spells?" Or a Runemaster might ask, group PBT or speed spell? etc.

4) Ask if you should bring rams or wood. OR if you are short on those items offer you back to carry something for someone else.

5) /stick or /follow the leader within 3 seconds after a combat concludes. Speed can make the difference between win or lose.

6) Listen to /AS and tell your group or leader in private messages what is going on out there on ANY frontier.

7) Find the /CG in your region and join it! Make sure everyone in your group knows who runs the CG.

8) If there is a leader in a frontier offensive make sure everyone knows who is leading and quietly tell them to shut up and follow the zerg (if thats the intent) without question or complaint. If one person keeps whining/complaining about how things are not turning out, send them a private message to get lost, take a hike or go do something else that might make them happy. Morale, above all else, wins a war.

9) Compliment victories and/or highlight great or smart tactics used in poor loses. Never!!! I say NEVER linger on the negative. Morale > than venting frustration.

10) Keep positive, make short joking comments (when appropriate), and stay cool! A friendly level headed member of a group is 10x more welcome then a hot headed, impatient, dolt who breaks mezzes, or doesn't listen to the leader's main objective on how to take on enemy they encounter.

KNOW YOUR ENEMY:

Hibernia's:

1) Will usually group purge a mezz/stun or root. If you are a class that can cast any of those, be prepared to follow up with a second attempt, using a different spell line. So they waste they GP (group purge) and you can retain CC (crowd control).

2) Go for the casters first! And healer/shamons mezz/stun or ROOT! enemy tanks. If mezz and stun are not effecting those tanks then individually root each one! Casters in the back need to be silenced. Bards first, AE damage casters second. All others there after.

3) If you are grossly outnumbered go to the enemies entrance to the lands Ft. Sauvage, or HPK, and lay waste to late arrivals. Don't just get slaughtered. Make an attempt to be effective vs. the enemy. Don't further justify them camping a milegate unless you have a Mid zerg to back you up.

4) ALWAYS have a skald and a shadowblade. If you plan to go out with anything less than a zerg. Come prepared to move fast and scout Milegates. Otherwise you will eventually run out of luck and be zerged by campers at the milegates.

5) Confuse the enemies! Never linger after a fight. Hit them hard and fast, rezz your dead, and move toward a zone wall or near a agro mob area (just outside of its range) and buff/recoup there. A dead hib is just as effective a scout and a living Nightshade. If they don't release, they have friends nearby who are on their way to you!

Albions:

1) They don't come out to zerg unless they have around 3-5 groups and plant themselves on the hills near the AMG in Emain. They totally depend on their back line casters. Nutralize the back side (stun/mezz or AE damage spells) and they will scatter and fall.

2) Once an Albion starts to run, their tactics fall to pieces. Be wary of a chaotic fight in the middle and their casters surrounding the entire fight. Remember to kill the casters first!

3) AE Mezz/Stun and assisting the leader to slay casters first and then all else next, followed by Rooting Tanks that go for our casters, can usually shut down Albs fast. Learn your role and try and suggest any of the above to a group leader before you hit the frontier.

Don't just wing it in RvR vs. the enemy. Have a plan, even a simple one. Live it, learn it, a be effective. have a macro set to /assist or know your role as a support class (pulsing blade turn, mezzer, healer, 2nd healer, secondary CCer). Don't burn insta casts on small encounters. If 1 guy is gonna be rolled over and you are going to catch up to him, don't insta stun/mezz him! Save that spell for the bigger groups! Most insta spells don't return for 10min +. When you'll be beating yourself with a stick over wasting the spell on a single runner.

Watch for traps and lures!! Hibs especially have places on hilltops or near the thimbles or at the milegates, where animists set up turrets so they can farm Mids but the dozens! Turrets can easly slay a hundred Mids combined with Hib PBAE spells in narrow spaces. Watch for that bard who runs out and trys to lure you to follow him/her back to a certain spot. Especially if they come back a second time, or stop/slow down to see if you are coming. This tactic is used by the professional forces who know exactly how to setup for a large incomming force and are totally capable of slaying them as they run to a hill top and get slaughtered by turrets.

You can likely apply the above to almost any situation. If you play your cards right, you can relay knowledge to others in private messages so not as to step on toes or make people feel like idiots.

Lastly, you should have a set of printed up realm maps ALWAYS by your side, and follow the terrain and try and keep tabs of where you are at all times. Never totally rely on the group leader to get you back. There will be rare times when enough of you is slain that you will need to evade the enemy forces, and come back for your troops later, or even head back home to the MPK to await your recently slain commrads return. Also, never forget to bind in Svas before you go out!

In conclusion. OFE has been a group born in their individual ability to solo their PVE lives amongst all the various peoples of Midgard. Continue to Excell as an individual able to join ANY forces. DON'T wait for OFE only members to form up to participate in RvR. I know we don't do this as of yet anyways, but the desire is always there to make a guild only troop. However, for the time being until such a unit becomes solid and easily ready to roll, continue to excell as a realm mate, not just a guild mate.

-Kalicous

Edited by: Kalicous at: 3/10/03 11:22:43 am
Iggie
Registered User
Posts: 53
(3/10/03 11:46 am)
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Re: The Storm is Brewing
Its great to see Midgard back running on the treadmill.

Thanks for the update and overview Kali, this is a great help.

Iggie

Hjertelos 
Registered User
Posts: 17
(3/10/03 4:06 pm)
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Re
Kalicous, this is very good.

This should be posted at the Vault or someplace where many Mids could learn from it.

--Wolverion

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