The Northern Kingdom of Arnor

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The single most excellent RPG on ezBoard is again accepting members. We need a few more to engage the plot, so if you would just be so kind to read the rules and instructions and join, we'll give you a warm welcome. Also, direct any questions to Aryndil. FishTank!! FishTank!!


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  Forum # Posts Last Comment Moderators
Announcements
  Announcements
In this lil forum I'll post things concerning NKoA with an update now and then. Check in regularily for news that may, or may not, worry you. That is, if it stands that the Battle of Minas Ithil has been predecided to that the Good guys will fail, and you live there.... Well, lets just say that you'll have to flee towards Minas Anor or Osgiliath... OR, you could kill yourself by hopping flaming down a tower spear. Your choice, really!
13/8/04 19:45  
  Rules and Guidelines
READ HERE BEFORE JOINING - The Law of the NKoA
34/21/04 16:20  
Discussion Areas
  General Discussion
This is a general discussion forum, open to all participants
82/27/04 15:03  
  Questions and Requests
Wonder about anything? Any questions unanswered? Confused about timeline and such? Ask here! Want anything? Need another forum? Request for drows to be inserted only to be utterly turned down? Post your demands here!
03/8/04 20:29  
  Information about the NKoA
Here I will post information about timeline, who rules over what and where, and who kills who and attacks where. Basically, you HAVE TO READ THIS BEFORE YOU POST APPLICATIONS OR ROLEPLAY!! ATTENTION HERE, PLEASE!!
125/4/06 18:57  
  Quest Advertisements
You have a quest with little folk in it? No problem!! Need some attention for your next big adventure? No problem!! Advertise here for yer travels! The best of the best!
512/8/07 3:46  
  Games & Spam
You have anything incredibly stupid to announce? Have something to say without littering the OoC forum? Maybe a game of chess? Orrrr "the person above me"? Post it in it's own thread here and boost up those post counts!
03/13/04 1:56  
  Board Advertisements
You have a good board you wanna show off? Not gettin' attention enough? Need members? Wanna brag? Come here, everyone! Reclamate your ezBoard communities here!
177/8/07 3:58  
Administration Areas
  Archives
This forum holds the discussion archives of the board.
233/9/04 21:13  
  Quest Vault
This here Vault, name ripped from ME, contains every single quest ever held in NKoA. If you cannot find yours here it's not moved or the moderator has done a mistake and needs to be puuunished! HAHAHA!!
04/6/04 15:10  
  The White Council
The White Council is the place where the fair and wise meet to discuss urgent matters. Wars, plot and other stuff like that is spoken of here, but only staff is allowed to the Council.
14/16/04 22:06  
Signing up
  Applications
Here you post your application following the Guidelines provided by the admins
254/18/04 20:26  
Arnor
  Fornost
When Arnor fought the War of the Last Alliance, they were weakened enough to the point they were forced to abandon their capital city of Annûminas. The royal throne was moved here to Fornost, which is closer to the borders against Angmar. They now hold the greater share of military forces, enough even to wage war against Minas Anor.
24/3/04 2:50  
  Arthedain
Arthedain is the realm of the true Kings of Arnor, where it's kings are of the Line of Elendil, son to son from the ancient times. This kingdom holds both Annûminas and Fornost, and Amon Sûl and all the towers of the Emyn Beraid. They are the strongest land in all of the North, and together with Cardolan they are more than capable of holding out against Angmar.
02/20/04 23:04  
  Cardolan
Cardolan prospers most when it comes to trading, which they do both with the Eldar and the Dwarves of Khâzad Dûm. It has allied itself with Arthedain, and together they fight Angmar and it's terror. They have their own kings, even though the Line of Elendil is utterly broken in the royal house.
02/20/04 23:05  
  Amon Sûl
Amon Sûl is the mighty bastion of glory that stands against the massing hordes of orcs and wild men in Angmar. It houses one of the Palantíri, which makes it easy to call reinforcements from nearby camps and cities.
02/20/04 23:03  
  Lake and Hills of Evendim
The hills of Evendim are short and stout, with many a watchtower on them, and they hold guard against any Orcs attacking Annûminas from the North or West. Lake Nenuial is situated above the grand City, and is the only way of communication they have with the world as they are cut off with steep hills to the west and south, the Arnorians of Annûminas uses boats to travel the stream to a number of unused docks in the riverside. The river passes the Old Forest of Eriador, and to Sarnvad, where any travellers of the Edain takes the Green Road through Cardolan.
02/20/04 23:06  
  Emyn Beraid - The Tower Hills
At the hills of Emyn Beraid there stands many White Towers guarding Mithlond, Harlond and Forlond. Greatest of the towers are Elostirion, which holds one of the important Palantíri of the North. Together with Amon Sûl and Orthanc they are the only Guard Towers that holds such ways of communication.
02/20/04 23:07  
Angmar
  Mount Gundabad
Here lies the Tunnels infested with orcs and trolls and other things of darkness. The Witchking of Angmar dwells there, and it is the greatest Land of Evil next to Mordor.
14/13/04 13:31  
  Carn Dûm
Carn Dûm was the chief city of a mixed culture of Easterlings, Northerners and folk from Rhudaur who moved there to escape war. The Lossoth, or the aforementioned Northerners, comes from the wastelands known to Men and Elves as Forodwaith. Easterlings moved nearby the Lonely Mountain and the Iron Hills. At that time Dale was not yet founded, and Thranduil was the only one to be able to stop the farings westwards. However he wished not for a war without purpose, and he let them go. The men of Carn Dûm was known for excellent torture methods and equipment, surpassing even the goblins of the Misty Mountains.
03/8/04 19:18  
  The Ettenmoors
This region is very close to Mount Gundabad, and holds many, many orc camps and caves and tunnels spread around, and they hold many dangers for adventurers and others as well.
02/20/04 23:09  
  Mountains of Angmar
These are the mountain chain that surrounds most of Rhudaur, the Ettenmoors and they are, as any other realm of the Witchking, seeping with foul creatures that haunts both night and day.
02/20/04 23:10  
  Forochel
Forochel is the bay furthest to the North, where there are tribes of wildmen not of the Edain, and it is the populated region that suffers the most of Morgoth's curse to the world; freezing chill of the winter.
02/20/04 23:10  
  Rhudaur
Rhudaur was the one of the Three Kingdoms of Arnor that allied themselves with Angmar. Near half the military forces and farmers and citizens immigrated to Cardolan and Arthedain, because the feared Arveleg's wrath and did not want to fight alongside orcs or trolls.
02/20/04 23:45  
  The Trollshaws
These woodland hills are littered with trolls an their ilk, and too many an adventurer has gone away forever in this area. The bravest among the speaking races dare not wander here, for hill-trolls stroll around in hunt for all things edible.
02/20/04 23:08  
Gondor
  Osgiliath
Osgiliath, or the City of the Stars, was the Capital city of the Southern Kingdom. Here many battles against Mordor was held, but the city still stood strong. The Throne of Gondor recided here, as did many of the high status citizens.
02/21/04 0:53  
  Minas Anor
Minas Anor was the fortress and protector of Osgiliath, the City of the Stars. They held the greater military force in Gondor, and was not recognized as the Capital.
02/21/04 0:53  
  Minas Ithil
The Seakings of old built this city to keep tabs on Mordor. Minas Ithil was built as the counterpart to Minas Anor, as the Tower of the Moon. 634 years later, in 2002 TA, the fortress was taken by the Ringwraiths and renamed Minas Morgul. In the time of this here RPG it was seeding with life and Men lived here freely without fear of Mordor or anywhere else. But, in secret, forces were massing in Harad, Rhûn, Mordor and Khand, all ready to assail the fair tower of Guard.
03/8/04 19:26  
  Pelargir
The first Haven of Nûmenor in Middle-Earth, home to the sea-born fleet of Gondor. This is often the main target of the Corsairs of Umbar.
02/21/04 0:53  
  Dol Amroth
Founded by the Half-Elven Galador, the Swan Knights of Dol Amroth is well known to Gondor and the Elven Lands as some of the most capable of the soldiers in Gondor
02/21/04 0:53  
  Lamedon and Lebennin
Lamedon and Lebennin is middle ground between the Bay of Belfalas and Osgiliath. They hold a considerable force of soldiers, though not capable of leading wars or defending their own lands too well, and are depending on reinforcements from the greater cities.
02/21/04 0:55  
  Bay of Belfalas
The Bay of Belfalas is populated mainly by villages of hunters and fishermen, and doesn't hold any army themselves other than a few hundred guards of Gondor's army
02/21/04 0:54  
  Isengard
A Númenórean fortress created late in the Second Age, it is situated between the southern parts of the Misty Mountains and the Ered Nimrais, the mountains of Gondor. It holds the Tower of Orthanc, in which a Palantír rests.
02/21/04 0:57  
  The Watchtowers of Mordor
Early in Gondor's history after Mordor's power was annihilated, they built the Two Towers later known as the Narchost and the Carchost. In these towers there lies a considerable force of Gondorian troops making sure that Sauron will not attack Gondor by surprise. They were built after Minas ithil were sieged during the War of the Last Alliance, guarding the second entrance to the land of the Dark Lord.
03/9/04 14:53  
Mirkwood
  Halls of Greenwood
Thranduil's halls in Northern Greenwood. They held the greater share of the Silvan elves, and their soldiers and archers. It is said that the Halls houses great riches, since Thranduil is known to be very fond of treasury.
02/21/04 15:49  
  The Woodland Realm
The Woodland Realm is the forest in general here and there, which also encompasses the Old Forest Road.
02/21/04 18:40  
  The Mirkwood Mountains
The Mirkwood Mountains are the dwelling place of many things. First of all the Mountain Bucks, from which the horns of the Border Guard is made of. The spiders dwell here in great numbers as well.
02/21/04 15:50  
  Dol Guldur
Dol Guldur is home to the Necromancer, a mysterious spirit controlling the sadistic orcs and trolls that dwell there. The Dark Fortress was built on top of the Amon Lanc, "The Naked Hill", which was named this way because no trees grew there. Orcs from here is the main concern for the Border Guard, the Mirkwood elves that patrols the Mirkwood Mountains.
02/21/04 18:50  
Mordor
  Barad-dûr
The ancient fortress stands silent as an island on the Gorgoroth plains, the only thing to set your eyes on in the whole Landscape, next to Amon Anarth, or as Men call it; Mount Doom. Sauron has abandoned this fortress in favour for Dol Guldur in Mirkwood, but inside the mighty bastion of malice, eight Nazgûl awaits for a nudge from their Dark Lord when they are ready to attack.
03/8/04 19:38  
  Plateau of Gorgoroth
It is a barren wasteland of dry, deadly desert, with cracks and boulders and steam everywhere, it is considered suicide by all means to cross this desolated areas. The Plateau itself is gigantic, stretching from the Ephel Dûath to Ered Lithui. During the later Third Age, the Quest of the Ring led the halflings Frodo and Samwise across this, which was afterwards thought of itself as a heroic deed.
03/8/04 20:23  
  Dagorlad
The Dagorlad is a vast plain stretching from the Black Gate to the Dead Marches. It was there that the first battle of the Last Alliance took place, and more than a hundred thousand lives were lost, both from Elves and Men, as well as Orcs and the worse of Sauron's creatures. Still you can see the faces of the Dead lingering in the pools and waters around, always watching travellers crossing...
03/8/04 20:24  
  Torech Ungol
Tunnels dug out by creatures until now unrevealed, either men from before they ventured West to Beleriand, or maybe Orcs or other foul creatures. No matter who lived there they are now forgotten like a poor beggar lost in the streets of a great civilization. Shelob lives there now, torturing and feasting over people still dumb enough to enter her realm. None until now that has challenged her to battle has prevailed, all fallen to her deadly bite. Deep underground she mates with her offspring to create a race of spiders many thousand times larger than those you find under your mat outside the house. The giant creatures of Mirkwood is of her children.
03/8/04 20:25  
Elven Realms
  Lórien
Lórien is one of the two great realms of the Silvan elves, ruled by Lord Amroth and Lady Nimrodel. The woodland of Lothlórien is known for its mellyrn, enormous trees with grey bark and golden leaves.
02/22/04 11:54  
  Lindon
The last great realm of the Noldorin Elves, it's grandest city is Mithlond, the Grey Haves. This and the Ered Luin was the only lands that survived the War of Wrath.
02/22/04 11:58  
  Rivendell
Rivendell was founded By Elrond Peredhel after Eregion was destroyed, and was named Imladris, Rivendell, or the Last Homely House. One of the last places the few remaining Noldor Elves dwell, the second greatest bvesides Lindon by Lune.
02/22/04 11:59  
  Harlond, Forlond and Mithlond
The three great havens of Lindon; Mithlond being the most important, they hold the last of the High-Elves in Middle-Earth. In the Grey Havens dwells Círdan, High Lord of the Teleri and Noldor of Lindon.
02/22/04 11:59  
  Caras Galadhon
Caras Galadhon was the most beautiful place in Middle-Earth, with tall trees with hundreds of telain, platforms used by Lórien Elves as houses. Songs and laughter, and music from a thousand harps are heard here like echoes of the wonders of yore, before everything grew dark.
02/22/04 12:00  
Dwarven Realms
  Moria - Khâzad-dûm
Moria is the chief realm of the Dwarves, even more important than the Blue Mountains, and Belegost, for in Khazad-dûm there is mithril, the hardest substance ever created, second only to the Silmarils of Fëanor in the First Age.
02/28/04 14:12  
  The Blue Mountains - Ered Luin
The Blue Mountains were from old the greatest establishment of Dwarves during the First Age, with Belegost and Nogrod as their chief cities. Ered Luin was both a realm and a mine, and many wondrous things were crafted there. Now, they are lessened, diminished, but they still hold a great share of Dwarven civilization, only overcome by the Line of Durin.
02/28/04 14:12  
Other Realms
  Dale
The City of Dale is the northern-most realm of Men east of the Misty Moutains in the Third Age. It's inhabitants were famous for making toys and firecrackers, and it's trade with Mirkwood and other Southern realms were good. Most there were good fighters, as they had fought Easterlings and Orcs as long as the city stood.
03/5/04 15:37  
  Breeland
Breeland was originally made by Arnorian Men, but they soon mingled with folk without Numenóréan blood, and they became a shorter, stouter folk, more like dwarves than Arnorians. Much later, hobbits came there, mostly Harfoots and Fallohides. It was the only legitimate realm of halflings in Arnor until year 1601 TA, when the Shire is founded.
03/5/04 15:20  
  Tharbad and Sarnvad
These two cities are built around bridges. Sarnvad is under the rulership of Arthedain, while Tharbad, the greatest of the cities, is occupied by Cardolan. They have a culture reflected from the realms they are in, in which both Cardolan and Arthedain is very similar. Later in the Third Age Tharbad was destroyed by wargs and goblins from the Misty Mountains. In year 1368 TA, however, both was in fairly good shape.
03/8/04 19:05  
Armies of Middle Earth
  Armies of the Dwarves
The Dwarves are stout warriors, the sturdiest and strongest folk of all the Free Peoples. Though their numbers are dwindling, they make tenfold up for it with superior courage and strength. Among their armies are that of the Grey Mountains, the Ered Luin and Khâzad-dûm.
03/23/04 19:45  
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