Races of GyshaHUMAN:
Humans are the most common race in the world, and make up the majority of the population in many major cities, the two most powerful being that of Elrak and Galdor. Over the years they have grown and adapted to the magical environment around them, some become great spell casters, or fighters, some have become great animal tamers and although they may not be strong as others, their beasts can deal enough damage to counter act for that. A human may not be as able or splendid as other races, but they are the most versatile of species in the world, able to adapt and learn in almost any environment and any class.
ELF:
Graceful and elegant, the Gyshan Elves are often admired and highly respected, though sometimes they are thought to look down on others ‘lesser’ then them, sadly this can be true, but like any race, elves have their good and their bad sides. Most are natural experts with bows. Their ability to often commune with nature in different forms enables the elvish kin to be more aware of things happening around them then most other races can perceive.
Elvish Races
- Royal Elves / Mithlanian
Mithlanian Elves are also known as the Royal elves - they are high and mighty- many races cower before them. The greys are known for their powers in magic and war alike- they are always ready, always prepared. In these elves is where you will find the oldest and most beautiful bloodlines tracing back to the ancient days. Royal elves are very much for laments and they too have beautiful voices like the Sea elves. Actually, in truth, the Mithlanian elves seem to be a mix of all of the races, a little bit of every race found in the Mithlanian bloodline, some say it’s because Elves may all be of Mithlanian decent and branched off into their own sub-species over the millennia’s.
- Silver Elves / Argethian
In ancient times these Elves were thought to be the rulers of all that was elvish, their keen minds and unmatched beauty giving them an easy grasp on politics and diplomacy. However being Argethian does usually mean that they are with the blood of a royal or high ranking leader or official, even if they themselves are not with such a rank.
Silver Elves, are the second most noble of the Elves; they are taller and more graceful. Their skin colour is always very light, almost as pale as a Human albino, and their hair colours range only from light silver to palest gold. Most Argethian have violet eyes, although light blue is also possible, if an Argethian has a different shade of colour, then there its likely they have mixed blood somewhere in their family tree.
- Woodland Elves / Lethardian (Woodland/Forest Dwellers)
‘Green elves’ as some humans call them, are the main category of elf that consists of woodland elves, and all elves that live under the tree canopies. They are very cheery and love to sing and dance, they are also known as the light elves, since wherever they go, the forest floods with this uncanny light unlike their other relations.
- Dark Elves / Maldarius (Drow)
Dark Elves are the deep-dwelling, evil-natured relatives to the surface Elves. Drow are not restricted to Evil alignments, however those that are not evil are instead are outcasts from a society based on strength, ruthlessness, and service to Dark powers. They have the physical build of normal elves but skin colour of inky black or midnight blue and hair of pure white or silver.
Dark Elves are very opposite to the Woodland Elves despite first glance similarities. Although they are very graceful and beautiful, they spend their time deep in the forest of Inador, where no light ever shines; except for starlight, and moonlight, even after all this lifetimes, the Drow still are lured by the silken rays of the dazzling night skies. Dark elves do dance, but they are more known for their war craftsmanship and skill. You don't want to mess with one of these guys.
- Sea Elves / Maranthian (Sea Angels)
also known as Sea Angel’s due to their exquisite beauty and graceful movements beneath the seas, these lovely sprites live along the shores of great oceans, and spend allot of their time out on the sea on their grand elvern ships. They are known well for their songs, for their voices are mighty and strong; they can heal with them, or cause great chaos. There is a dark side to the Sea elf kind also, some taking pleasure in watching their enchanting melodies charm and entire their victims into doing harmful or fatal things. It’s rare for a Maranthian to remain submerged permanently, however if they wish to they can, some spending great amounts of time in Merraboo’s underwater Kingdom, though return to the surface world and their dwellings there periodically.
- Mountain Elves / Gorlenthis (The Highlanders)
these elves are one of the oldest kind of elf, they are a large part of the glory of the elves- they represent grace and beauty- they have very sleek ways that clearly define an elvern race. They are great with controlling powers, and many end up to be workers of the arcane magic’s. Often people instantly assume these mountain dwelling beauties to be of some nomadic culture, much like the Rascalis, or Desert Elves as they are commonly called. The Highlanders don’t wish to distance themselves from their kind or any others, they however found their own paradise in the mountain’s of Aliandra and they care and tend for it with great passion, devoting themselves to their studies between their laborious chores.
- Desert Elves / Rascalis (Nomadic Kin)
Often found roaming the wastelands to the east of Draconia, these hardened elves are strong in mind and body, yet lack the astounding beauty and graciousness of their other kin. Though they still hold an elvish attractiveness, there’s a wild look in the depths of their pale eyes, usually a steely grey or pale colour, sapped of their kin’s vibrancy yet still something burns uncontrollably within them. Fantastic survivors in the harsh habitat, they never dwell long in one place, moving from one area to another in a never ending circle, but always passing near enough to have some contact with their other elvern kinsmen when nearing a settlement or town, usually to gather fresh supplies and often they are willing to carry extra supplies to their next stop in payment of free rooms to rest in and a decent meal. Thoughtful and quiet, these Elves are perhaps the most mysterious of them all, as simple as their life seems, they all seemed burdened by a tragedy that haunts them. Sometimes they give up wandering the deserts, but they never lose the need to keep moving, it’s as if they are all lost and needing to find a place they are missing, but no matter how hard they search, they never find it. Although this has most other elves show sympathy towards them, the Desert elves enjoy their Nomadic lifestyle, they are explorers by heart and yet too attached to their homelands to leave and explore the other lands across the seas. Most never leave Draconia in their prolonged Elvish lifespans.
- Half Elves / Galandriel’s Elves
Although each and every half elf would not be with the same blood of another half elf (As in not every Half elf is half human), they would generally be called all the same by the full bloods. Galandriel’s elves is in reference to the ancient and somewhat lost and forgotten city of half elves. During the last war many elves and humans had been drawn together to fight side by side and it was not rare for a child to be produced during the long and lonely nights that spanned the war’s duration. Most had been sent back home to Aliandra if there was elf blood in them, the abundance of half-breeds that survived the war frightened the full bloods that were lesser in number to the infants unable to go and fight. To try and keep the coming generations filled entirely with elvish blood to strengthen the race once more, the half-breeds had been mostly sent away as children in ships that carried almost three hundred across the seas. Of course they were not sent alone, and the elders of Aliandra are fully aware where the city dwells, off to the east of their continent, having followed the moon at night, it was how any boats that were sent afterwards would be able to find the far-off land.
Often when a half elf is referred as ‘Galandrial’s Elf’ or ‘Elves’ if more then one, it generally means the one speaking is in the opinion that is where the impure bloods belong, or hinting that they do not desire to mingle with half breeds. To call another by this name is impolite, no matter how innocent it may sound. Although some elves can be quite acceptable, others tend to shun half bloods, almost as if it was a personal insult that their elvish parent found no Elf worthy for their mate and chose to venture outside their kind for such a relationship.
PERI (NOT USABLE WITH OUT PERMISSION):
A supernatural being that descended from angelic beings who remained in the mortal realm after the last great war.
Very powerful by nature, they are very fast learners and tend to do well with animals, having an unspoken understand with nature much like an elf only not so finely tuned. They are angelic warriors, when they die, their souls are sometimes forced return to Gysha, but their memories are blurred and some of there past may forever remain a mystery to them. Those that return become hunters of darkness, whose one goal is to destroy the demons and hell spawn and all it's kin alike.
In recent centuries there have been a few rare cases of Dark Peri’s, the cursed soul of troubled beings seeking revenge on any and all with little reason other then seeing others suffer as they had once felt they suffered. As malicious as they are, they will never be able to escape the compassion inside of them, no matter how dormant it is, as a result, their hatred and rage can often drive them to madness.
LINGERING SPIRITS
When a person dies, their soul (if they possess one) is judged by the daughter of Devor, Hanika, who judges a souls righteousness or wickedness, sending them either to her father, or up to Heaven's Gate. Hanika does not bare many soldiers, but on rare occasions she offers her blood and returns the souls of potentials to their bodies, more for her own entertainment then to help the war on either side, to see which side her precious children choose and how well they handle themselves.
The lingering Spirit remembers nothing of their life when they first awake, their understanding of things is non-existent and the side they fight for will depend on the first interactions they have with others. They are blank pages waiting to be filled up. They have the ability to shift into another form, much like a vampire, however these spirits faces turn pale white, their lips turn black and they have black markings randomly over their face, not all are identical, usually the markings are focused around the eyes. They have no body warmth yet they are not icy cold as many other undead, making it easier for them to mingle in human society.
VAMPIRE
Vampires are a well-known legend in other worlds but, in Gysha they are very real and very dangerous creatures of the shadows. Vampires are extremely vulnerable to fire and holy based attacks but due to there supreme mental powers they are often resistant to mental and negative attacks. A vampire will heal much faster in darkness but will have a hard time healing outside during sunlight hours. While vampires start out relatively weak their ability to grow is generally higher than most races and they can become formidable entities in any profession. Vampires are able to strike fear into the hearts of most creatures. A vampire can only sire another if they drink the body close to death, then force their victim to consume some of their own blood before dying.
Normal Vampire:
The younger vampires of the world, between being sired to 1000 years of age, are relatively different to 'Elders' and 'Ancients'. When they 'vamp out', their faces remain basically the same, save for perhaps their eyes may alter, though this isn't always the case, and they grow their fanged teeth. Normal Vampires are fast, heal relatively quick, jump 3 times as high as normal athletic humans and are pretty nimble. Only these vampires can train with classes, they are the only ones focused enough to concentrate long enough for what is needed to learn new skills.
Elder Vampire:
Once they get between 1000-2500, they begin to slightly grow in strengths and powers. An Elder vampire loses the ability to be harmed by stakes to the heart and can survive for relatively short amounts of time out in the sunlight before the heat in their body sets them on fire and then burns them to ash.
They begin to develop rather animal-like instincts, easily setting themselves apart from the younger vampires who can meld into society much easier. Some Elders develop the ability to shift into certain animals, only one animal can be chosen by the vampire to turn into, normally the animal had some sort of significance to the creature at some point. It's most commonly a feline, a bird, or a canine, though other creature transformations have been known to occur.
If they don't give into their animal instincts, then some begin to develop abilities, some can fly, or hover off the ground, some can hypnotize people with their eyes or voice. All different types of strange abilities can come out at this age, even casting illusions, or raising a skeleton or ghoul to attack their enemies. It solely depends on the profession and strength of the individual vampire.
Ancient Vampire: (Restricted)
Once they pass 2500 it normally means they have become rather powerful, but the powers they gain as Ancient Vampires depend both on the creature's personality, what they do and how they act. They lose the ability to be fatally killed by sunlight and fire, though both still burn or hurt on contact. The desire to feed is lessen as they can survive on one decent feed every week or two, their appearance in their 'vamped out' forms alters as well. Their forehead becomes slightly deformed, their eyes generally a golden or red, rare occasions even an ice white in colour, their bodies extremely fit and athletic.
Tremendously fast and agile, some are able to blend into the shadows, their forms disappearing totally yet still able to watch what is going on around them. The perfect spies for the Profound Darkness, their quick movements from one place to another is a natural gift, yet it's more of a defensive ability, rarely used while attacking, as they normally prefer an all out physical assault.
If they could turn into an animal, then that animal form develops into its 2nd state as well, making the animal form slightly more powerful. If they hadn't turned into one yet, then it's still likely they can, however if they remain in their animal form for longer then 16 hours, then it becomes permanent. Some Ancient Vampires have purposefully chosen this in order to put an end to their seemingly worthless existence, spending the last of their years as wild animals who are of flesh and blood and age with time.
Any ability in magic that their human selves may have once learned grows extremely powerful and becomes a natural gift to these vampires. But very few have been gifted with magic’s, a lucky thing for the people of Gysha, for their ancient powers could destroy entire villages at will if they were strong enough.
Forgotten Vampires: (Restricted)
The first 'true' vampires of Gysha, born simply from the darkness of the shadows, cursed souls forced to endure on, suffering eternally for crimes long forgotten, these children of the night are beyond age and very rare and few, though none but the gods themselves are aware of their continuing existence. They can take the form of anyone who has at one point had a soul, their link to the otherworlds making them able to know a great deal of whoever's appearance they take on. If the person has died, then some go as far as absorbing the lingering soul if it has yet been reborn into Gysha, making them a perfect replica of that person/creature. This is the reason as to why no one is aware of them, they blend so absolutely perfectly into the world, only an Ancient Vampire, or a true being of Darkness with the powers near that of a god could possibly see past the mask of these True Vampires.
They can appear from one spot to another in an instant, they can read the minds of those they stare into the eyes, they can convince people to do something or say something simply by asking them to...even if it's something that person would never wish to do. They can play with the minds of those around them, even slip in or remove tiny bits of details in their memories, they are physically stronger as well as mentally more powerful then most beings that have graced the world of Gysha. These creatures are so fearsome, that even their own kind wish never to encounter these legendary monsters of ancient tales.
DEVIL
The devils of Gysha are fiendish creatures that are clever and dangerous, they care about themselves and consider no one else to be of significance. Their playful nature is a destructive force that has caused suffering and anguish for untold millennia’s, the happy they are, the more turmoil they have recently caused. No devil looks entirely human, most have very obvious appearances and can not alter their forms, in general they do not attempt to hide from sight, since being seen causes more fear. They are sly and usually move around only at night, some can look more hellish then others and their personalities are varied, mostly they are hostile and sneakily aggressive for little reason other then their own enjoyment. Devils are unable to be ‘good’, as their mischievous streak easily gets the better of them, but they don’t solely focused on tormenting only the good, thus they are often considered neutral.
DEMON
A demonic entity is often overlooked in Gysha since many have the ability to hide their true form with another more human appearing one. The demons in general are hellish creatures, but that does not condemn them solely to evil, numerous things have been known to affect a demon and gradually they seem to change sides, most are usually neutral, however a rare few have joined to hunt down the darkness as new heroes of the light, even if they have a somewhat chaotic way of dealing with their enemies.
Emotions are often hard for many demons to feel, especially those possessing no soul, but their cold demeanour does not mean they feel nothing, in general a demon would often never reach the strength of emotions a human can possess, so most humans class demons as heartless careless creatures due to this lack of surging emotions the human race is so used to having.
GYSHANITES – ‘Shadow People’ FORGOTTEN RACE :
Little is known of the this race that roams Elrak, hence they are collectively known as 'shadows'. Shadows have a natural gift for magical arts and possess very high intelligence and wisdom. On the other hand since their ethereal form makes them particularly weak when matched against other races their constitution is limited. Although shadows are more naturally suited to pure spell casting classes, their ability to pass all non-warded doors and their low utilization of energy while exploring makes them very competent thieves.
In ancient tales the Gyshanites where rumoured to be the first generation of humans, this shadows of Gysha’s past are mysterious and frightening, their presence is easily felt since it’s as if they draw the very warmth from your body and drain away the emptions from your heart. Gyshanites are able to possess a body for no more then a few hours, depending on the strength of will the thing they are trying to possess has. Animal’s are able to be possessed for a longer duration, a fact that was discovered in the last war were a Gyshanite possessed the beast of a commander planning to lead an attack on Lord Kayel. The commander had been slaughtered by his beast, witnesses telling stories of a ‘ghost’ that rose from the Minotaur after it had been slain.
The Shadow folk are from another dimension, one which Lord Kayel had ripped a doorway open to and using his might gained great control over the ancients, gradually enslaving them and forcing them to take part in the war he raged against the nations of Gysha. Not all are evil, most are neutral and have little care towards the happenings of other races. They lived their time after all, they have no care for having to worry about a way of life they had long ago been able to blissfully leave behind. Instead they are generally displeased with the fact they were forced from their dark realm, they dislike stupidity and hold no respect for those who do not seem worthy mental opponents. Anyone can swing an axe after all, they seek challenges, and often only take part in events if they feel there is a challenge worth their intellect to solve or see through. Depending on the individual, some prefer the more impossible challenges while others have been know to take any challenge thrown their way, given they have some interest in it of course.
WOLFENS:
Raised in the far off Forgotten Continent, these proud, fierce beings possess the strength, honour and loyalty of the wolf as well as the intelligence and cunning of humans. Standing upright at almost seven feet in height, they are covered all over in coarse, fur. The feral look in their eyes coupled with a fang-filled maw, and a howl to chill the bravest of hearts make these noble beings a force to be reckoned with. The Wolfen are natural hunters, and their dexterity is among the best found within the realm. Adapting well to most things, Wolfen make natural rangers, thieves and warriors although their aptitude for change finds them equally at home with the workings of enchantment....
DRYADS:
The Dryads are an ancient race of tree-spirits able to possess a tree and make it come alive, their purpose upon these lands are to tend to and protect the many forest, woods and trees. In past times before the Great War, Dryads were a widely dispersed people, caring for all the trees of the world; great forests growing under their care. But once the war came the Dryads lives were shattered, the races that fought each other for there own survival forgot about the delicate balance of nature and people and savaged the tree population to create their powerful tools of war. The people of the world who did not take note of their concern, some Dryads tribes even being slaughtered because of their willingness to defend the trees from being felled too much, enraged the Dryads. From this the Dryads were near destroyed, and forced into a life of hidden existence. This did not completely save them, and although many still roam the lands, a single Dryads colony now resides within The Mystic Woodlands of Elrak. The Dryads of this world have an affinity with nature and have come to trust Rangers because of there link to nature, they have also learned an ability that allows them to create humanoid forms out of nature itself so that they are able to converse with mortals in close quarters, although this power is rarely used as they often do not leave their woodland home.
DWARF:
Dwarves are short, stocky demi-humans, known for foul temper and great stamina. Dwarves have high strength and constitution, but poor dexterity. They are not as smart as humans, but are usually wiser due to their long life spans. Dwarves make excellent fighters and clerics, but are very poor mages or thieves. Dwarves are resistant to magic, poison and disease, but cannot swim, and so are very vulnerable to drowning. They can also see in the dark with infravision and are skilled mostly in bashing weapons, often favouring axes.
HALFLINGS or HOBBITS:
Hobbits are relatives of Dwarves. They are a short, agile folk who love nothing better then to sit in front of a warm hearth in their warrens. Mind you, this does not make them lazy, they are in fact hard working and take quite well to the adventuring life. They can be very sneaky and quick fingered when the need arises and thus make good thieves. Due to their closeness in relation to Dwarves they have trouble with magic much like the dwarves do. Halflings, with their keen eyesight, can often detect hidden things quite easily.
They are typically 3 to 4 feet tall and weigh about 70 pounds. They usually have light tan skin and light brown, reddish brown, or blonde hair. Most Halflings have blue, or hazel-grey eyes. Their ears are slightly Elf-like, pointed, though somewhat smaller. They are prone to laughter and smile frequently, and they maintain a youthful exuberance throughout their 150-year lifespan. As a race Hobbits are not thoroughly known, often preferring to stick to their own shires and meadows instead. They are skilled with sling shots since they have excellent aim yet their arms are too small to handle proper bows, a few have been known to use home made bows and arrows but they don’t cover a great distance and as part of their nature they usually prefer not fatally wounding someone.
FAIRY:
This magical race is famous in stories and folklore, however not often seen and considered nothing but a fairytale to the commoners of Gysha. The main homeland of the fairies is that of Forell in Kalieth, most dwelling in the land of the ancient Tree of Life, where existence was said to have first began for all life of Gysha, gradually spreading out over the lands and seas.
Coming in many different shapes and sizes, most tend to be tiny replicas of beautiful humans with delicate wings of many varieties in which they use to fly. Often a few have slightly pointed ears and extremely vibrant eyes, some are able to alter their size while others are forced to endure a life being over looked by the other races in the world. If a person (usually a problem with humans) doesn’t believe in the existence of fairies, then the fairy is invisible to the person, also lacks the ability to be heard and with every passing generation the fairy populace becomes less and less of a reality to the human commoners and more of a fairytale for children’s bed time stories.
Their powers are usually related with nature, most have an affinity with animals and the world and are able to manipulate things on a small scale. Some have unique abilities that other fairies may not possess, others can have their magical fairy dust produce different result, paralysis, sleep, poison, etc, but no fairy ever bares that of a purely evil and destructive ability, that however does not mean they don’t have their handful of devilish personalities.
ELVISH-FAIRY:
Even though Elves are a type of Fairy, many thousands of years ago a Gathering of Elves left their homelands and travelled seeking shelter from the wars destroying much of the world. Over time they began to mix breed with a local group of fairies and as the centuries passed their two cultures had completely mixed together to form an entirely new breed. They grow between 4-5 feet in height, there has only ever been one to grow beyond that and that is Amlarie, their leader. Even if a fairy of any kind has never before seen their Queen, there is a sense of awe and majesty towards Amlarie. If one of her people are hurt, Amlarie is said to feel their pain, if one hears her sing, they filled with strength and energy, their powers grow stronger while their hearts are filled with her mystic and enchanting melody, as if live was once more being breathed into them.
LIZARDMAN/WOMAN:
Most Lizard Men tend to be peaceful, thoughtful and amicable creatures despite their fearsome appearance. They are a spiritual people and drawn to the worship of nature. However it is also common for them to be excellent warriors and as a result the King of Elrak has many Lizard men guarding his castle. They also tend to the Dragons well enough, and unlike humans, they only an hour or two sleep a day, making them wonderful guards.
In recent years their place in the castle has dwindled slightly, the race itself appearing to be a dying one, the men out number the females greatly, many fear the end of their species and so have become somewhat withdrawn and solely focused on their personal problems. Humans in general are mostly unaware of this, and as far as the masses are concerned, they prefer the lack of these gruesome warriors dwelling in their cities.
DRAGON-PEOPLE:
When many of the dragons where killed off after the first wave of Darkness, Galtaraz begged his mother to reshape the remaining dragons, turning them into humanoid creatures that would from now on guard the Dragon Realms from outsiders. Though some have wings, not all do, the winged ones tend to patrol while the wingless work underground with the Dragon Queen inside the hatchery.
In ancient times wizard tried to combine the DNA of dragons with their human riders, and as a result people often denied their humanity, after 20 years of abuse a law was made to ban such spells from being cast, although the dark magic was hidden and not destroyed. Elder spellcasters fear that one day this ancient technique will once again be discovered and an army of fearsome hybrids could threatened to be created with a single destructive purpose.
These scaled people have great bonds with their dragons and are often one of the best riders known. Very strong and wise these powerful people have been able to master all the different classes known, they are both noble and cunning, first created during the Dragon Wars, since then they have developed their own communities and history, they now have a place in the world. Most wish not to leave the sanctuaries of their mountainous homes, preferring to remain with their own kind and tending after the creatures they were created to care for. They never wear armour unless merely for the look, since their scales are as good as any steal plates.
REPTILIAN (COUSINS OF THE LIZARD PEOPLE):
The lizard people are a mutant reptilian/humanoid crossbreed. Standing just over 4 feet tall, the majority of their height is a long scaly torso with human-like arms and legs. While these reptilian people have not lost the aquatic abilities of their ancestors, they dwell mostly in swampy lands and live above ground, they have retained a natural resistance to poison and the ability to coat poisoned venom onto their weapons.
These creatures are not believed to be intelligent, though they are often mistaken to be the offspring of the Dragon People. These scaly people, due to their size, do not make fine warriors, nor are they blessed in magic’s, but they are still stronger then a human, bare great stamina and their crafting ability and quick speed (especially in the water) make them both fine repairers and excellent thieves.
BIRD-PEOPLE:
Half Human and Half Bird hybrid, they are found in the upper most parts of Bermisheea and tend to be nervous around strangers. They aren't much for weapons or spells, but they are extremely strong and have high stamina with mild resistance to magic. Rumours have suggested this race is one of a few that were created by the dark magic which combined the DNA of creatures with humans. Some, like Harpies, however are still considered a ‘bird-person’ even if they are in themselves a different race.
BEAST-PEOPLE:
Half Human, Half Beast most commonly seen is the body of a man/woman and the hips and legs of an animal, like a horse, a lizard, a jungle cat, anything, there's a wide verity of them. However in recent centuries their population has severely decreased for an unknown reason in Draconia. This is another race thought to have sprung from the wild castings of power hungry wizards during the unlawful attempts of creating a powerful army. Recently in the last century some are being born humanoid in shape, yet beastlike in appearance, their intelligence ranges differently depending on the individual creature.
TROLL:
Trolls are 5-10 feet tall humanoids usually with brownish green scaly skin. They are natural warriors and rangers due to their massive strength, but tend to have difficulty with the magical classes. Trolls have the remarkable ability to regenerate and heal wounds much faster than most other races. This ability does not work against fire and acid based attacks, thus trolls fear most magic users.
SPRITE:
Sprites are a member of the Fairy Folk, and are only about 1-2 feet tall. Sprites are able to fly and their natural state is invisible. They are excellent users of magic but due to their small size are challenged in physical combat. Sprites despise poison of any type. They are friendly and usually rely on asking help from the animals around them, plants and flowers seem far more vibrant when a Sprite is around, just like their fairy relatives, and so generally one can tell when fae-folk are nearby, even if they are invisible.
HALF-GRIFFON:
Half-Griffons are a strange magical race created by a mad wizard during the days were there was no law to stop him from doing this. This wizard loved griffins and had many as pets but he was not able to teach them everything he desired to nor could he hold any form of conversation since they were often too wild to be tamed so he decided to make them more human-like. Half-Griffons are very rare, often taking up the adventuring road to survive though most are populated nowadays in the haven of Sky City. Half-griffons are swift, agile, and quite intelligent thus being able to handle just about any class with ease. They do however tend to be the best phsyconics due to their strange creation in an attempt to improve their minds and have a natural talent for magic.
TRITON:
It is rumoured tritons used to be humans that, after many generations inhabiting underground lakes and caverns, evolved into fish-like warriors of the underworld. Tritons have a bluish skin and large gills on the side of their torso making them completely at home in underwater environments, so much so that Tritons will actually heal faster when submerged. Tritons have no need for a boat to cross lakes and oceans. Tritons have a natural resistance to cold, which allows them to survive in often freezing waters, but because of their natural moisture electricity is particularly lethal to this race. Tritons tend to make better fighters than magic users as their intelligence is somewhat limited.
MEREPEOPLE:
They have long shimmering tails that can be converted to legs. They are civil good people who are distantly related to Sea Elves. They are generally an isolated species that rarely even communicate with the Tritons. Most tend to have a passionate dislike for land since in the olden days before the first wave of darkness the land dwellers had began to pollute their water homes. Just because most of the upper worlds records where destroyed didn't mean that they lost all of their tales, many of them where alive back then as well, so they remember perfectly how foully they had been treated by land people.
This however hasn’t stopped a few courageous adventurers from leaving their watery homes and venturing into the unknown lands above, often mer-people find a strong love for the land since it is so different to the world they are used to, but they will never completely give up on the sea, it is part of them, and shall always whisper its callings for them to return.
SEA CREATURES:
Other then mer-people, the seas are filled with other creatures, often some humanoid in shape, these are sometimes referred to as mer-people, though it isn’t entirely correct, most dwell in the underwater city of Merraboo, but consider themselves different from mer-people, however have not given themselves any specific name, as they do not feel it is important to classify themselves.
NAGA:
A race of snake people who can shift to three forms. They may become a serpent, a human or a Naga, which has the head of a human and the body of a snake. They have different features and are normally a kind and proud race, but often think less of races that are known for their greed and destruction (Like Dwarfs and Humans).
The Naga also are able to be highly aggressive, but this is a small handful of their people, brutal warriors of their race are often hunted down and killed by their own people in a shameful rage. They do not want the humans or other races to turn on them, once they had been banished to the outskirts of civilization simply from fear of what they looked like. Still that is the case in most areas, but Elrak now at least allows them to trade with its towns and kinsmen, offering the serpent people another chance of prospering in the world.
CENTAUR:
Due to the callous nature of humans towards them, most are savage followers of The Army of Darkness, but some have been known to follow those of the Light.
They have the body of a horse and the head and upper torso of a man or woman. They are superlative bowmen and spearmen, and are intelligent and honour bound, but have a deep cultural aversion to magic.
WINGED CENTAUR:
Are a variation on centaurs. They came into existence after a culture clash between bird-like humanoids who welcomed a group of outcast centaurs into their village. Over years a collected of cross mated with centaurs and now the small village is home to the new race of odd mix bloods.. These centaurs have wings and can fly, they are shunned by other centaurs so rarely leave their small sanctuary, since the winged humanoids were extremely human like in facial appearance, the only thing different about the winged centaurs are that they are lighter, most bare wings, and they tend to be smaller, some are wingless but they are still lighter and far swifter then any normal centaur, though they lack the strength and power common to their race.
FERALINES: (Also known as Jungalines)
This species is very isolated, primitive and yet wise, often not harmed by the spreading of the human population due to most dwelling now on a land far from the human’s reaches. They do not care for involvement in wars and yet that does not mean they do not train hard to be impeccable warriors, most are either fine fighters, highly spiritual, or magically inclined with the workings of nature. They look like various large jungle cats. They are between 6 and 8 feet high, they can change size easily enough though and become the size of a regular jungle cat or slightly larger then that of normal. Whatever suits them. They are wise, intelligent beasts that have a prolonged life. They speak telepathically or in loud rumbling voices. they can be in the appearance any jungle cat, such as the cheetah, lion, tiger, lynx, panther, jaguar and any other large cats.
This is a rare race, and they tend to stick to the Owabi temples or deep within the heart of forests over Gysha, they are more interested in being forgotten then risking the chance of being hunted down by greedy men who wish to sell their fur or capture them for whatever reasons a greedy mind can think of.
FELINES:
This species was originally a crossbreed of elves or humans and Jungalines. It has evolved into it's own unique species now. Like humans, they have personalities that can be quite different and can vary greatly in colour. They have humanoid shape faces with cat's tails, their hands have claws, which can retract like a felines same with their feet and feline ears. They tend to have colours matching up between their human and cat parts so a chocolate tabby may have dark hair where an orange cat would have similar hair. They are innocent creatures usually who mainly don't mean much harm. They can run on all fours or on 2 legs. Although still highly animalistic in appearance, they have a far greater similarity in shape to humans then their Jungaline cousins.
SHAPESHIFTER – The Inoohe: (In-oo-he)
These can only change into a few forms, commonly demons have the ability to shift but these creatures are not demonic in nature, rather neutral and preferring to be left alone, they are also however extremely loyal, and will do things for others (even if they don’t agree with it) if it means they may save someone/something they are attached to. They are limited to a few forms, like human, animal etc. And in general an Inoohe lives for an average of 300 years, though some have made it to 400 it has been extremely rare.
They are normally a secret race, since in the past they where used as spies, they'd turn into Beasts and follow a hero from the opposite side around in order to gather information for their true masters. Although only a few did this, it helped the darkness win many battles against those fighting for good, so a lot of people still distrust them and think them treacherous and dangerous. The race of mimickry people refer to themselves as the Inoohe, or simply the Inoo. They lived in tight knit packs, moving from one place to another only when the need forced them to, though intellectual most of them were forced to live in secret, some managing half lives within the humanoid cities but most never really felt secure surrounded by people who shunned anything of their kind as being demonic in nature… why else would one need to change their form is not just for their trickery and foul deeds? During the last great war most of the fears had proven true as Inoohe survivors were used to spy on others when the Arm of Profound Darkness had discovered a small colony of them in some desert caves. Many were blackmailed into working for the army, into doing tasks that if not done would cause the deaths of whoever remained back in the hands of the army while the rest were sent out. A few were raised from young ages and took loyally to the dark masters, while the elder Inoohe still had strong loyalty to each other’s survival instead of the army itself.
The natural form of a shapeshifter is hard to pinpoint, as there are different branches of the race and scholars were not sure if they have a natural form or merely mimic physical attributes from the enviroment around them. Instead of a usual bone structure, the Inoohe are filled with many smaller bones, still strong and tenants and powerful muscles weave around them to keep a firm structure but the build allows for the different forms they take without too much stress on their physical body. Depending on the age and stamina of the individual Inoohe, they can hold a specific form for up to 4 or 9 hours in a day before returning to their true form. But usually don’t waste their strength unless there is a goal and purpose to it, normally they’ll prefer shifting only when they need to for as short a time as possible in order not to drain their energy. Like any one who pushes their body too much, the shapeshifters will feel their body tire from constant use, and if they push themselves they’ll feel the ach of their muscles and sore joints like an over worked athlete.
The shapeshifters of Dracona are the most similar to human, their eyes are said to be pure silver in colour, no pupil or iris. For 15 hours of the day, assuming they’ve not tired themselves out, an Inoohe may mimic the look of a normal human eye, however the iris remain silvery-grey. Commonly they would bare a birthmark of the ancestral clan they are part of in the form of a mark near the eye, neck or the hand. Only shapeshifters and those who have had interactions with them known the meaning of these symbols inked into the flesh at birth. Different colours and shapes or runes and it’s place on the body depend on the location of their birth, the tribe and most importantly the honour of the clan.
The left eye symbolizes nobility, that the parentage was not tainted with disloyalty, the right eye is a mark of a traitor, while similar meaning is for the hands if the symbol is on the hands instead of the eyes it means that they are the offspring of a bloodline that has decided to mingle more with the humanoids then their own clans. It is neither a dishonour or shame to do so but tells other Inoohe that that particular shapeshifter may help them where other Inoohe may not. It was placed on the hands instead of the face solely to permit the Inoohe a chance to live amongst the humanoids without being so bluntly obvious to the mortals.
Dracona:
Elrakian Inoohe: Pale grey-ish brown.
The Klemar are the known eldest tribe baring a triangular mark on the lower corner of their eye. They are the more peaceful, wanting no trouble and just wanting to try and live their lives as best as they can undetected in the human world they’ve called home.
Galdorian Inoohe: Chocolate Brown.
The Bruklar are smart, but more battle eager due to their nation’s many involvements in war. They have a curved line about two centimetres in length marking their tribe, some say it represents a blade.
Aliandra Inoohe: Silver.
The Yushmar are a quiet, honourable race, many of them died in the ancient wars because they preferred death to life as servants for a cursed course. They dwell with the Elf kind simply because of the connection they have with animals and nature, the Inoohe of this area often help an elf or other wanderer in the guise of an animal but have yet never revealed their presence. Some ancient elves can sense their presence, but keeps the secret to themselves. The Yushmar bear a silver crescent moon with a tiny star between the tips, the ears are pointed for the Yushmar, which is why ancient scholars pondered them taking the attributes of their enviroment..
The Forgotten Continent: White.
Only one clan is known in this area, the Orandar, a deformed group that at first look appear untamed and unintelligent. They may not be so well educated as their other clansmen across the seas, but the Orandar are swift, agile and quick at adapting to new environments. They were never discovered by outsiders and are considered fables even to the other race clans in the area. It is said that the Orandar have a strange rune, a symbol which in the lost language of the Inoohe means cursed. There’s three symbols to the rune, a line, then a dot then another line which is curved at the top almost joining the straight one on the other side of the dot. They communicate through clicking sounds they make with their tongue and rely heavily on sounds and body language. Each Orandar is different to the other, they seem to evolve drastically quick, if born in the swamp lands they’d develop scales after birth regardless of their parents looks… but if they left for drier lands that were also cold their offspring within days fully adapt to the land around them. After six months however the genes seem set and that appearance remains their natural humanoid state.
The most is 4 different forms (not including their natural state) or one kind of breed, able to shift into any feline listed in the Beasts under ‘felines’ but no other breed. Some shapeshifters may only be able to turn into different humanoids, that means anything humanoid is accessible to them, humans, elves, shivar, lizard people, Peri, etc. However whatever a shapeshifter turns into they do not possess the abilities, they could become a shadow cat but couldn’t possess the natural ability to fade into shadows for example.
SHIVAR
The people of Shivar are mostly secluded due to their inability to dwell in warmer claimants outside of their frozen wastelands, frigid areas and ice capped mountains. Commonly able to freeze water, some can create ice from the moisture in the air, only a rare few have the stamina to leave the frozen homelands and venture outside, usually they bare special items…Magical cloaks or enchanted things which produce a frosty aura about them and keep their bodies cool.
DELKORIANS:
The fire beasts of Del’Kor are intelligent, yet ferocious and unruly, they despise the Shivar population that dwells on their continent since they fear the cold to such sever degrees they feel threatened by the peaceful ice-dwellers. Some Deklorian’s are humanoid, while others more like fiery minatours, or similar beasts in appearance. Their body’s are usually like living rock, their ‘hair’ burning flames and often without pupils in their glowing eyes. Some rumours say that a beautiful female Delkorian was once mistaken as a goddess of fire in Draconia, fiery enchantress who dwells eternally in the Del’Kor pits so far away from the natural home of her people. Most think she is a true daughter of flames, unable to comprehend how she could have travelled all the way from Kalieth to Draconia. Although her origins are a mystery, and there is much talk on the tales of her as a goddess of flames, people still sometimes venture into the pits to find her. Deklorian’s have been known to leave their home in search of her as well, some curious to know if there is another colony
Or perhaps if rumours of one of their kind being trapped there was true. Unlike the Shivar, Deklorian’s may freely leave their home, however the sea is dangerous for them, since the cold waters are as fatal as a human being dropped into searing hot lava. Additionally their appearance often has them hunted down by humans, and their often aggressive nature has them defend themselves to the best of their abilities, only causing humans to see them as dangerous frightful creatures…(Even though it was often the humans which started the conflicts since Deklorian’s usually have little interest in other races).
~*NOTE*~:
This is a suggestion for races you may choose from and what your character may come across in their travels, you if you desire to create a new race for you to use, feel free to request one, as long as you give an explanation on their strengths and weaknesses and don’t make them omnipotent!
If you desire a 'Restricted Race' then you *must* have another character already on the board so we can see how you handle that character. Then you *must* ask our permission, if we say alright after you've told us a little bit about him/her, then you *must* produce an excellent bio, and add a Sample post with this character so we can see how you intend on handling it. All races would be gladly welcomed into Gysha, however some people have been known to abuse their powers/abilities and it just takes the fun out of playing for the rest of us.
*If you want you may leave a suggestion in the suggestion FORUM and I'll be happy to respond to you there. If you have any other suggestions towards new races they would be greatly appreciated as well.
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